Refocused: 2 FP to automatically succeed on concentration save Level 2: Animate Weapon (b), Coerce Mind (c), Phasewalk (b)įorce Shield: 3/LR Rx to add CHA to AC until start of next turn Level 1: Cloud Mind, Heal, Comprehend Speech 13 Known Force Powers:Īt Will: Affect Mind, Force Disarm, Force Imbuement, Force Push/Pull, Saber Reflect (r), Saber Ward, Shock Force attack modifier +6 (dark & universal) or +3 (light). ![]() Skills: Sleight of Hand +3, Insight +3, Perception +3, Deception +6, Persuasion +8Eįorce Recovery: After short rest, regain force points equal to half your consular level + Charisma modifier = 5įorcecasting: Forcecasting save DC 14 (dark & universal) or 11 (light). Weapons: Simple Lightweapons, Heavy Pistol, Sniper Rifle Languages: Galactic Basic, Cheunh, and Sy Bisti If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. If you or your companions are fighting the creature, your check automatically fails. If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you are already proficient in it, you instead gain expertise in it. You gain proficiency in the Persuasion skill. Increase your Charisma score by 1, to a maximum of 20. ![]() Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Your hit point maximum increases by an amount equal to twice your level when you gain this feat. When you roll a Hit Die to regain hit points, the minimum number of hit points you can regain from the roll equals twice your Constitution modifier (minimum of 2). Increase your Constitution score by 1, to a maximum of 20.
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